How to Use
StoryQuestor
Everything you need to create branching stories and play through adventures made by others.
Part 1
Creating a Story
Build your branching adventure from scratch on the visual canvas.
Create a new story
Creating and editing stories requires a subscription (from $1.99/week). Reading stories is always free.
Set your audience and tags
- Audience — All Ages, Teens, or Adults Only. Affects how scene images are generated.
- Tags — Keywords like fantasy, mystery, horror. Press Enter after each tag.
The forest path splits before you…
You enter the dark cave…
The river flows east…
The hero triumphs!
Add scenes to the canvas
- Set the Scene Type — Start, Scene, Ending, or Next Chapter
- Write a Title and Content
- Mark the scene as Done when you're finished writing it
- Click the music note button to search and attach ambient sound or music — it autoplays when readers reach the scene
Each chapter needs one Start scene. Use Ending to conclude a path, or Next Chapter to send readers onward.
Scene Types
Where every reader begins — one per chapter.
Regular story moments. Add as many as you like.
Concludes a path. Stories can have many endings.
Ends a chapter and sends readers to the start of the next one.
Organize scenes into chapters
- Click Add Chapter in the sidebar to create a new chapter — a Start scene is added automatically
- Select a chapter to view only its scenes on the canvas
- Add a Next Chapter scene to link the end of one chapter to the start of the next
- Use the Entry scene dropdown on a Next Chapter scene to send readers to a specific scene in the next chapter, not just the default Start
- Click View all scenes at the bottom of the sidebar to see the full story at once
Each chapter is its own canvas view — keeping things clean even for epic, multi-chapter stories.
Chapter Navigation
Chapters
The village at dawn…
The market square…
→ Chapter 3
Connect scenes with choices
- Double-click a choice label to rename it
- Click once to reveal a delete button
Readers see choices in the order they were created — up to 3 choices per scene.
Connecting Scenes
You reach a locked door…
The door creaks open…
Drag from the edge handle of one scene to another to create a choice
Generate scene images
- You can regenerate up to two times per scene
- Images generate automatically when you mark a scene Completed
Publish and share
Toggle sharing off at any time to make a story private again.
Scene Image
The tower loomed against the moonlit sky, its windows flickering with an eerie light…
A cinematic illustration generated from your scene content
Part 2
Playing a Story
Discover stories created by the community and navigate branching paths.
Find a story
Read each scene
Make your choice
Navigate and go back
Reach an ending
Rate and review
The wizard gestures toward two glowing portals. “Choose wisely…”
The reader experience — clean, immersive, works on any device
The wizard gestures toward two glowing portals. “Choose wisely…”
The reader experience — clean, immersive, works on any device
Part 3
World Builder
Create RPG-style adventures with a living party of heroes, collectible items, and enemy combat. Choose World Builder as your story type when creating a new story.
World Builder stories use the same node canvas editor as Story Path, with three additional panels in the left sidebar: Characters, Items, and Chapters.
Create hero characters
- Custom attributes — add any mix of number, boolean, or text attributes (HP, Gold, Strength, etc.)
- Set a default value and optional min/max for each attribute
- The party sidebar shown to readers updates live as stats change throughout the story
Create foes
- HP — the foe's total health in combat
- Damage per round — how hard they hit back each turn
- Defeat description — flavor text shown when the party wins
- Emoji icon — used in the dramatic foe-reveal screen
Assign a foe to any scene using the Assign foe field in the scene editor. Set a Run Away destination so readers who flee have somewhere to go.
Characters Panel
Aldric
Hero · Party Member
Cave Drake
Foe / Villain
Create items
- Weapons & abilities — set a damage value; these appear in the combat action picker
- Potions & buffs — add stat effects (e.g. +20 HP) that apply when the item is picked up
- Durability — set a use limit; items become spent when exhausted
- Revival items — toggle Can revive and set how much HP is restored; readers can use these mid-combat to revive a fallen hero
Place items in scenes
You can place the same item in multiple scenes — great for giving different party members a chance to find it on different paths.
Items Panel
Iron Sword
Weapon
Healing Potion
Consumable · Can revive
Configure choice paths
- Stat effects — modify any attribute when a reader takes this path (e.g. “HP −10 on the dangerous route”)
- Conditions — hide the choice unless an attribute meets a threshold (e.g. “show only if Strength ≥ 15”)
Readers who don't meet a condition simply never see that choice — creating naturally different paths based on how their stats developed.
Set health and armor attributes
- Health attribute — the attribute that drains when the hero takes damage
- Armor attribute (optional) — absorbs foe damage first; overflow goes to health
Generate character portraits
- Hero portraits appear in the party sidebar as readers play
- Foe portraits replace the emoji icon in the dramatic encounter reveal
- Save the character first — the generate button is available once a character has been saved
Foe Encounter
Cave Drake
A fire-breathing drake guards the ancient tomb…
Select hero
Select weapon / ability
Reader Experience
Playing a World Builder Story
What readers experience when they play a World Builder adventure.
Party sidebar
Collecting items
Foe encounters
1. Select a party member to fight.
2. Select a weapon or ability from their inventory.
3. Attack — the hero deals damage, then the foe counterattacks.
4. Repeat until the foe is defeated or the reader flees to the Run Away scene.
Fallen heroes and revival
Game over
Pro Tips
Tips & Tricks
Every new story starts with Chapter 1 already created — just start adding scenes.
Use a "Next Chapter" scene at the end of each chapter to chain them together.
Scenes marked Done are highlighted on the canvas so you can track writing progress at a glance.
Drag scenes freely to rearrange the canvas — positions are saved automatically.
Scene images respect your audience setting — Adults Only stories never depict minors.
The home page shows reachable ending count — a useful measure of story depth.
Scene sounds autoplay when readers arrive. Use ambient tracks to set the mood — readers can pause, adjust volume, or mute globally from the header.
On Next Chapter scenes, set an Entry scene to drop readers into a specific scene in the next chapter based on where their path leads — not just the default Start.
World Builder: give every hero both a Health and an Armor attribute. Armor absorbs foe damage first — readers feel tanky until it runs out, then the tension spikes.
World Builder: add at least one weapon or ability to every scene path so readers always have something to fight with when they hit a foe encounter.
World Builder: place a revival item somewhere early in the story so readers who lose a hero can still recover — an unwinnable combat feels unfair, a narrow escape feels epic.
World Builder: use stat conditions on choices (e.g. "show only if Strength ≥ 15") to reward readers who took difficult earlier paths — it makes replays feel meaningfully different.
Ready to start your story?
Have your first branching story live in minutes.
From $1.99/week. Cancel anytime.